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![]() ![]() Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity! Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity. Continued abuse of our services will cause your IP address to be blocked indefinitely.Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time. ![]() Using a badly configured (or badly written) browser add-on for blocking content.Pillars of Eternity 1 and 2, are rife with. #PILLARS OF ETERNITY MULTIPLAYER PLUS#
![]() ![]() Combining Pierce's Card with weapons that have bonus attacks activated by touching the terrain (e.g. for a Quad Arrow, either all four bullets gain penetration or all four don't). Applies to all projectiles in the same shot (eg. Especially effective when combined with Triple Shot or Quint Shot because of their long range. Note: Made more useful in ver2.6, with the implementation of Hill Country 1, involving mid-air platforms. This card was grey before ver11.4.Ĭomposition restriction: Bows, Orbs and GunsĮffect explanation: Allows the projectiles to pass through the terrain 25%, 50%, 75%, 100% of the time. It is also good for weapons with low range needing high range, like Electric Shock 5. Note: This is a good card for the Triple Shot lineup, the Rifles, and the Long Staves, as the weapon will then achieve a huge range and potentially the entire screen at 512. White Boss Castle Stickman ( Snowfield 2)Ĭomposition restriction: Bows, Orbs, Staves, Guns or RingsĮffect explanation: Increases the Range of the weapon It is also applicable with Katana's Card. Note: If the player were to add a Long Sword's Card 3 or higher to a Wooden Sword 5, then the the sword will be the length of two swords or even more. It doesn't affect the length of the elemental attack. White Boss Roundhead Mushroom ( Mist Grove 1)Įffect explanation: Increases length of sword and attack range. ![]() This card was white before ver11.4.Ĭomparison of sword length and range (shown in blue digits). AGI values are rounded up to the nearest integer. Note: The LV6 version of this card does not exist. The LV7 card usually gives a weapon 2.5× DPS. This can reduce the AGI below the classes' AGI limit. We (group of 3) were all totlly sh*gged at the end of walk.White Boss Castle Stickman ( Snowfield 4)Įffect explanation: Reduces both min and max AGI by 10%, 20%, 30%, 40%, 50% or 60%. Saw large Eastern Grey Kangaroos with mothers and joeys as well. grass trees and the most amazing butterflies. This is an excellent walk with some breath-taking rock formations, flora esp. Definately don't do these walks in the wet. Had no idea where I was, but had a marvelous time. My first walk with the Qld Bushwalking Club. Great views and surprisingly windy on top. The climbing was easy, probably a grade 8 (so a ladder basically) but if you fall you're going a long way. Admittedly the 'longer' way around is far more exposed. We went up and over the first pyramid (easy enough) then slightly around the second then straight up. We did the 'long' version described here but it's still only about a 2 hr trip car to car. Great walk easy start and gets better at the top. As a widow, it was good to chat to others on the track and gain new bushwalking hints. ![]() At my age, I decided it was probably sensible that I didn't climb any higher, but I enjoyed the challenge starting early about 7am - seeing the Arch, then continued on this walk. I wasn't sure initially that the white lines indicated the continuing track. I had two pole stick to assist me and I walked the 400 steps to just below the summit where the white lines began. NEVER climb alone !!!Īt 75 years and 8 months, I did this walk yesterday. Inform ranger at information centre about your climb before proceeding. Also try google earth for close up of the rock. Stick ranger pyramid crack#Use this vein to aid you, scramble using the low side of the vien as a hand hold and once the you reach the top of the vein go over the top of it and locate a small crack going SSW to the top it will run out, but by this time it should be just a matter of scrambling your way to the top. Scramble up through to you can locate a main vein coming from the top SSW. Using a zig-zag scrambling method a upwards towards the top of the second pyramid as you go along follow the contour of the rock this will aid you.įollow the same directions until you come to the middle of the two pyramids this will be the area in which you will climb. ![]() From the walk to the first pyramid when the steps finish and near altitude of 980m-1000m follow the bottom of the first pyramid around and to the base of the second pyramid and around to the NE corner this is where to start your approach from. ![]() ![]() ![]() Does that mean you’re making all the juice? So you’re Webb’s project scientist for operations. Webb is a hundred times more powerful than existing observatories. It would take a lot of steroids, actually. Wait, but isn’t Webb “Hubble on steroids”? Sorry, bad joke. I like this “juice” metaphor-so long as we’re not talking about steroids. This will be the first time we actually put some “juice” out, and from there everyone can judge for themselves how sweet it is. ![]() Like everyone else on the team I’m excited to unveil Webb’s first science images. And I’m happy to talk about all aspects of juice-making. This telescope really is not only as good as we promised-in many ways, it’s better. So I wanted to talk to you about how the project is protecting this investment, and how it’s going to maximize the juice for the squeeze, so to speak. How remarkable to think we might get so much “extra” time out of this thing that’s required decades of steady, diligent work and $10 billion, this amazing facility that may in some respects be the single biggest investment ever made in astrophysics. ![]() Things are looking good for Webb, aren’t they? We’re on the verge of seeing the telescope’s first science images, its performance has exceeded expectations during commissioning, and its voyage to deep space left it with enough surplus propellant to continue operations into the 2040s-many years beyond its “nominal” mission lifetime. ![]() Scientific American spoke with Rigby about the teamwork it takes to operate Webb, the observatory’s uncertain longevity and the delicate task of maximizing returns on a $10-billion investment in the biggest and best telescope in the known universe. Now, with its mirrors and instruments ready and its inaugural batch of science images and data set for imminent release, Webb’s revolutionary studies are poised to truly begin. This is no small task: For those hoping to squeeze as much science as possible out of this one-of-a-kind observatory, each and every moment of Webb’s time is precious-and Rigby oversees the schedule.Įver since Webb launched on Christmas Day of 2021, she and her colleagues have been working nonstop to prepare the observatory to deliver breakthrough discoveries about the universe’s first galaxies, nearby exoplanets and much more. #Google meet push to talk full#But her main work with Webb is to work with her team to ensure everyone fortunate enough to use it can do “something good,” by looking after the full breadth of scientific investigations the telescope will perform for researchers around the globe during its planned five-year primary mission. Over the course of her career, Rigby has used many of the world’s premier ground- and space-based astronomical facilities-and she is helming one of Webb’s many “ early release science” campaigns front-loaded for its first year of observations, utilizing the telescope to study star formation in galaxies across eons of cosmic time. “Give me a telescope, and I can come up with something good to do with it,” says Jane Rigby, an astrophysicist at NASA’s Goddard Space Flight Center who serves as the agency’s operations project scientist for the $10-billion James Webb Space Telescope, the largest and most powerful off-world observatory yet built by humankind. ![]() ![]() ![]() Soldiers who used these immense swords received double pay. These kinds of Zweihaenders usually had a smaller, secondary guard that protruded from the main blade. The ricasso could be gripped in close quarters combat. Primarily used against pikes and halberds at longer ranges, some also had an unsharpened part of the blade-called a ricasso-just above the primary guard. However, the heavier examples tended to be purely ceremonial. Zweihaenders were two-handed swords that stretched upward of 178 centimeters (70 in) and weighed anywhere from 1.4–6.4 kilograms (3–14 lbs). Perhaps the largest type of sword in history, the Zweihaender was famed for its use by Swiss and German infantrymen to fight off pikes. He would then bring the samurai down non-lethally to avoid unnecessary bloodshed. Once an offending samurai drew his katana, an officer would slip his sleeve grabber up the samurai’s kimono to entangle him. It was an important tool for arresting samurai, who by law could only be killed by other samurai. Having two sodegarami tangled up in your kimono made it almost impossible to escape. Often, one officer would attack from the front and another from behind, working together to pin the criminal to the ground by their neck. A quick twist would entangle the fabric and allow officers to bring the offender down without causing (too much) injury. Often used by a pair of officers, the sodegarami was a spiked pole they would slide into an opponent’s kimono. The sodegarami, meaning “sleeve entangler,” was a weapon of the Edo-era Japanese police. ![]() An army of ancient Indian warriors would have proven quite intimidating, equipped with both the haladie and their famed double-edged scimitar, the khanda. Almost like something out of a fantasy novel, those types of haladie were perhaps the world’s first triple-bladed daggers. Some types of haladie had a metal band similar to knuckledusters covering one side of the handle, where yet another spike or blade could be attached. It was believed to be a thrusting weapon, although the slightly curved blade could just as easily be used for slashes and parries. Haladie had two double-edged blades connected to the ends of a single handle. ![]() The samurai of India, the Rajput, lived a lifestyle dedicated to fighting and honor, using weapons like the doubled-bladed haladie knife to cut down their enemies. I need to believe that Ace can - and will - help me get through this.Many interesting weapons came out of ancient India, but among the most dangerous was the haladie, a weapon of India’s ancient warrior class, the Rajput. I just need to think positive, right? I need to believe that I’ll get through this. Only when I’m really high-strung, which isn’t often. I mean… what the fuck?!? Now I’m paying him for getting me into this shit? This whole thing is so messed up! It’s thirty-thousand dollars! Sorry - thirty-ONE thousand dollars because I have to pay for Ace’s ‘finder’s’ fee. Because, I seriously don’t know how he can fix this. He’s ruined the blissful new life I’ve built for myself. Does it matter? He’s completely twisted my fate. Does that mean it’s true that he didn’t know what was going on? I dunno. Yet, ironically… now, I have no choice but to trust him.īecause, you see, right after he got me into this godforsaken mess, he promised to help me dig my way out of it. And for what? Money? He said he didn’t know about their true intentions, but how can I believe anything he says? I can’t trust him. This morning, when I jumped into that car with Ace, I had no idea it would be the ride that would mark the the beginning of the end of my life. The room is spinning as I try to comprehend it all. How the hell did this even… I can’t even speak. Warnings: Offensive language, drug references, underaged drinking, Vince's smelly feet. Genres: Crime/Action/Romance/Drama Setting: Central Oregon, 1960 - After the events of the movie. We get caught up in chasin' things that don't matter and lose what does - Mr. Sometimes, we Merrill boys can forget what's good for 'em. But, I wonder, once he's found it, will it ever be enough? - Cassie Ace is like a dog seeking the biggest, tastiest bone he can get his paws on. His uncle, his father, and most importantly. right? The drive to prove it surged through him. It was like having his nose held to a barrel of petrol and being made to breathe in deep. You're your old man's sidekick, and that's all you'll ever be 'cos you've got no spine of your own." His uncle's words burned him inside. "You'll never be worth the dirt you're standing on. This is a draft copy of my rework of the story in 2022. ![]() ![]() The Beam Brightness refers to the visual brightness of the Flashlight's Beam from the Killer's POV (see the Gallery).īefore the change that capped Blinding speeds to remove insta-blinds from the Game, this metric would influence that modifier. The Battery Life refers to how many Charges (mentioned in seconds) the Flashlight has at the start of the Trial. The Battery comes with a given Charge (mentioned in seconds) and will, by default, deplete that Charge at a rate of -1 c/s. The Battery Depletion refers to how quickly the Flashlight will run out of its Battery charge and be rendered unusable when in use. A decrease in accuracy will increase those random movements.An increase in accuracy will reduce those random movements. ![]() The Aim Accuracy refers to the random shakey-hand movements a Survivor makes while aiming the Flashlight at something or someone: The higher this number, the more chaotic the effect.įlashlight Modifiers Aim Accuracy Represents the noise frequency (oscillations per time).Represents the degradation of amplitude at each octave = persistence ^ octaveIndex).Default Beam accuracy (very technical):.The following stats apply to all Flashlights unless mentioned otherwise in their descriptions: Blinding The Nemesis' Zombies will stun them in place for 15 seconds, preventing them from attacking and also shrinking their collision hitbox, allowing Survivors to slip past them.Blinding The Shape or The Ghost Face will prevent them from stalking for as long as they are still blind.Blinding The Legion mid-Frenzy will cancel Feral Frenzy without applying the associated fatigue, allowing The Legion to attack immediately, which despite being blinded can injure the Flashlight user.Shining a Flashlight upon a Dire Crow summoned by The Artist will destroy it after a few seconds.Shining a Flashlight upon The Spirit's Husk while she is phase-walking will cause the Husk to disappear after a few seconds and with it any potential effects induced by the Husk's Terror Radius.She is also unable to charge a Blink while a Flashlight is being shined upon her. Shining a Flashlight upon The Nurse while she is charging her Blink (regardless of whether that is her initial or a Chain Blink) will trigger the Lightburn effect after a few seconds, causing her to go straight into the Fatigue state.Shining a Flashlight will reveal the Aura of any Phantasm Traps The Hag might have placed in the vicinity.Īiming the Flashlight directly at a Trap Aura will destroy the Trap without triggering it after few seconds.Shining a Flashlight upon a cloaked Wraith will trigger the Lightburn effect after a few seconds, momentarily stunning him and forcing him out of his cloak.In case of some Killers, Flashlights have special interactions with their Power: This action will regress the Blinding process at the same rate it would apply at, meaning that looking away does not immediately reset the process and the Survivor can attempt to counteract themselves by adjusting their aim. This can be done by looking up at the sky, down at the floor, or to the side. ![]() The Killer can counter a Blinding attempt by turning their camera away from the Flashlight Beam.
![]() ![]() That means the game’s been in development for at least four years and that development possibly started just a year after series creator, Lionhead Studios, was closed. In a recent tweet, a developer at Playground Games who is working on the game celebrated “four years of working on Fable”. As a highly-anticipated Xbox exclusive that we haven't heard all that much about in recent months, it certainly seems like the perfect time for an update.įable 4 has been in development for longer than you might have expected. There may be no E3 taking place in 2022 but there will still be an Xbox and Bethesda showcase on June 12, with news on “titles coming from Xbox Game Studios, Bethesda, and our partners around the world”.Ī runtime for the show hasn’t been confirmed just yet and Xbox hasn’t revealed exactly which games will be featured at the show either but we sincerely hope that Fable 4 will be one of the games shown during the conference. The trailer doesn't reveal a whole lot, but does suggest that the game could be set well before the later entries in the series as we don't get as much of a sense of a Victorian-style industrial revolution as we did in Fable 3's setting. Instead, it appears that Fable 4 will have a medieval fantasy setting perhaps more like the original game, with the trailer showing a sword, fairies, overgrown toadstools and greedy toads. Right now, only one Fable trailer has been released: the world premiere announcement trailer. It's unknown if it'll arrive on Xbox One consoles, since we've seen big cross-gen games like Halo Infinite and Forza Horizon 5, but we're not holding out hope as Microsoft hasn't confirmed anything. As an Xbox exclusive, Fable 4 will release for Xbox Series X, Xbox Series S and PC, where it'll be available on Xbox Game Pass from day one. We do, however, know the platforms we can expect Fable 4 to land on. That's backed up by the June 2022 Xbox and Bethesda Games Showcase focusing on games launching "in the next twelve months," and Fable wasn't present. At the very least, Phil Spencer hinted during an IGN podcast (opens in new tab) that we'll get it before The Elder Scrolls 6, though that game doesn't have a release date yet either and isn't expected to land sometime after Starfield's release (which has since been delayed to 2023). ![]() ![]() ![]() ![]() While nothing has been greenlit yet, the existence of Lost In Random stands as a perfect reason for the sequel to get made for several reasons. Fans have been eagerly awaiting another installment in the series, and creator American McGee himself seems ready to take the leap back into the disturbing world of Wonderland after recently posting a narrative outline and pitch package for Alice: Asylum on his Patreon. It's been a long time since a new Alice game has come out, with Alice: Madness Returns releasing 10 years ago in 2011. Alice is summoned back to Wonderland by the White Rabbit to help save the mystical place, as the fantasy land has grown dark and disfigured to reflect Alice's dark mental state. Inspired by the Lewis Carroll novels Alice's Adventures In Wonderland and Through The Looking-Glass, the games take a more demented and gloomy approach to the source material by having Alice's family die in a house fire after she returns from Wonderland, placing the young girl in a psychiatric facility. Games like lost in random series#The Alice series originally debuted in 2000 and includes only two games: American McGee's Alice and Alice: Madness Returns. Related: Lost In Random Review: A Distinct Blend Of Charm & Chance It’s a strange and wonderful game that mixes a unique combat system and an unusual narrative to great results, and its fantastic nature immediately calls games like the Alice titles to mind. The board game-inspired Lost in Random follows the tale of a young girl named Even and her dice companion (appropriately named Dicey) as they set out through the Kingdom of Random to rescue Even’s sister from the mad Queen. ![]() |
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