![]() ![]() Combining Pierce's Card with weapons that have bonus attacks activated by touching the terrain (e.g. for a Quad Arrow, either all four bullets gain penetration or all four don't). Applies to all projectiles in the same shot (eg. Especially effective when combined with Triple Shot or Quint Shot because of their long range. Note: Made more useful in ver2.6, with the implementation of Hill Country 1, involving mid-air platforms. This card was grey before ver11.4.Ĭomposition restriction: Bows, Orbs and GunsĮffect explanation: Allows the projectiles to pass through the terrain 25%, 50%, 75%, 100% of the time. It is also good for weapons with low range needing high range, like Electric Shock 5. Note: This is a good card for the Triple Shot lineup, the Rifles, and the Long Staves, as the weapon will then achieve a huge range and potentially the entire screen at 512. White Boss Castle Stickman ( Snowfield 2)Ĭomposition restriction: Bows, Orbs, Staves, Guns or RingsĮffect explanation: Increases the Range of the weapon It is also applicable with Katana's Card. Note: If the player were to add a Long Sword's Card 3 or higher to a Wooden Sword 5, then the the sword will be the length of two swords or even more. It doesn't affect the length of the elemental attack. White Boss Roundhead Mushroom ( Mist Grove 1)Įffect explanation: Increases length of sword and attack range. ![]() This card was white before ver11.4.Ĭomparison of sword length and range (shown in blue digits). AGI values are rounded up to the nearest integer. Note: The LV6 version of this card does not exist. The LV7 card usually gives a weapon 2.5× DPS. This can reduce the AGI below the classes' AGI limit. We (group of 3) were all totlly sh*gged at the end of walk.White Boss Castle Stickman ( Snowfield 4)Įffect explanation: Reduces both min and max AGI by 10%, 20%, 30%, 40%, 50% or 60%. Saw large Eastern Grey Kangaroos with mothers and joeys as well. grass trees and the most amazing butterflies. This is an excellent walk with some breath-taking rock formations, flora esp. Definately don't do these walks in the wet. Had no idea where I was, but had a marvelous time. My first walk with the Qld Bushwalking Club. Great views and surprisingly windy on top. The climbing was easy, probably a grade 8 (so a ladder basically) but if you fall you're going a long way. Admittedly the 'longer' way around is far more exposed. We went up and over the first pyramid (easy enough) then slightly around the second then straight up. We did the 'long' version described here but it's still only about a 2 hr trip car to car. Great walk easy start and gets better at the top. As a widow, it was good to chat to others on the track and gain new bushwalking hints. ![]() At my age, I decided it was probably sensible that I didn't climb any higher, but I enjoyed the challenge starting early about 7am - seeing the Arch, then continued on this walk. I wasn't sure initially that the white lines indicated the continuing track. I had two pole stick to assist me and I walked the 400 steps to just below the summit where the white lines began. NEVER climb alone !!!Īt 75 years and 8 months, I did this walk yesterday. Inform ranger at information centre about your climb before proceeding. Also try google earth for close up of the rock. Stick ranger pyramid crack#Use this vein to aid you, scramble using the low side of the vien as a hand hold and once the you reach the top of the vein go over the top of it and locate a small crack going SSW to the top it will run out, but by this time it should be just a matter of scrambling your way to the top. Scramble up through to you can locate a main vein coming from the top SSW. Using a zig-zag scrambling method a upwards towards the top of the second pyramid as you go along follow the contour of the rock this will aid you.įollow the same directions until you come to the middle of the two pyramids this will be the area in which you will climb. ![]() From the walk to the first pyramid when the steps finish and near altitude of 980m-1000m follow the bottom of the first pyramid around and to the base of the second pyramid and around to the NE corner this is where to start your approach from. ![]()
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